


You must choose a file system before you load textures.Ĭ6Texture::PreLoadTextures() Uh Oh! I was expecting that to be NULL but it isn't.Ĭ6Texture::LoadPSX2Textures() Too many textures: %d is greater than %dĬ6Texture: Tried to allocate %d bytes of memoryĬ6Texture: the. You must choose a file system before you load textures.Ĭ6Texture::ResolveTextureAddresses() resolvingĭude! Your %08X.PXT and PXHs dont match! You're gonna get hosed if you try to use this textureĬ6Texture::ResolveTextureAddresses() successĬ6Texture::LoadTextures() Unsupported filesystem. You must choose a file system before you load textures.Ĭ6Texture::ResolveTextureAddresses() entryĬ6Texture::PreLoadTextures() Unsupported filesystem. Hey! Your %s and PXTs dont match! You're gonna get hosed if you try to use this textureĬ6Texture::LoadPlatformTexture() ERROR: Unsupported filesystem. Many of these are also found in the PS2 version:Ĭ6Texture::PreLoadTextures() Oh crap! I forgot to set that pointer to the sublevel memory context.Ĭ6Texture::PreLoadTextures() Crucify the programmer the screwed this up.Ĭ6Texture::PreLoadTextures() You broke my code. The rest of the file is miscellaneous code.Ī variety of colorful messages can be seen inside start.dol. # and level 8 is the hub, and if you change that, stuff is gonna go # hardcoded in the system that level 0 through 7 are the game levels # but please don't change the corresponding levels, because it is now # I know that you can specify level text files in the level definitions # Dragonfly linked to a collection flag 0 200 # types : 1/Gem 2/Dfly 3/fire 4/ice 5/lightning 6/bubble # Level links will be activated only upon a certain code-activated flag # For a text to be smaller, make its flag 99 # For a text to be bigger, make its flag 0 # For a text to highlight, when it is an option, make its flag the Pagelink number # the color of the text to be displayed (Text, Goal, Image). # Each tag number should be unique when it is used to indicate # Every page should only be linked-to once, because the linking # You should have at least 4 pages, and an even number of them. txt file on the disc labeled "atlas.txt" contains a bit of info regarding the game. In monkey monk when spyro jumps of a ledge, allot of times he does not glideĪ. Rotate Scaled sprites to be reimplemented Resets your position to the starting position of the level.Ī list of bugs that were apparently going to be fixed.
